Nova Cross
A 5×3 hull. When a nova lands it flares its whole row and column wild — a burning cross that drags lines together. Hits clear, fresh cells drop, and the run cascades.
Same convoy, opposite handling. Board one, then the other.
A 5×3 hull. When a nova lands it flares its whole row and column wild — a burning cross that drags lines together. Hits clear, fresh cells drop, and the run cascades.
A 4×4 hull. Wins clear, then the survivors don't fall — they slide to port as fresh symbols feed in from starboard. New rows form sideways. The ion core is wild and doubles its line.
They don't change between voyages.
Nothing is loaded in and nothing is paid out. No upgrade for sale, no balance to build, and no affiliate siphoning a cut from the line.
The convoy is two ships and holds there. Fly one, fly the other, and nothing pulls you toward a third hull that was never launched.
Disembark and the airlock just seals — no daily cache waiting, no streak to keep lit, no alert to your phone, no message hailing you back.
The whole flight plan, start to finish.
Nova Cross to flare the grid, Ion Drift to slide it.
Anywhere from 5 to 100 credits a launch.
Hit initiate and let the grid settle out.
Close the tab and the voyage ends — nothing logged.
Plain replies, no static.
Nowhere. No button opens a checkout. Burn the plasma supply down and it refuels itself, so the voyage carries on.
They can't. They're a reading that climbs while the page is open and mean nothing once it shuts.
Nothing worth logging — no sign-in, no profile, no tracking cookie left on a server. Close the tab and the voyage is wiped.
Each one earns its berth by flying a different way. A bigger fleet would just be hangar filler, so we never built it.
Anyone 18 or over who wants a clear read on how a slot behaves, without the nudges and upsells usually strapped on.
Neither. No measurement scripts, no ad partners, no third-party code anywhere on the page.