PvPVoyager
Signal locked Free play // virtual credits
Two vessels in convoy · voyage 2026

Two free slot vessels on one long haul.

Two slot games flying in convoy through the same dark. Both cost nothing to board. The plasma credits you spend are virtual — no fuel comes from a card, none drains back to one. Adults 18+. Leave the page and the voyage ends mid-flight.

Freeto play
Virtualcredits only
18+Adults only
0Data kept
Log 01 — Vessels 47.2N // 11.9E

Two ships, flown two ways.

Same convoy, opposite handling. Board one, then the other.

NOVA CROSS
Cross wild Free · virtual

Nova Cross

A 5×3 hull. When a nova lands it flares its whole row and column wild — a burning cross that drags lines together. Hits clear, fresh cells drop, and the run cascades.

Class5 × 3 DriveNova Peak×90
VS
ION DRIFT
Port gravity Free · virtual

Ion Drift

A 4×4 hull. Wins clear, then the survivors don't fall — they slide to port as fresh symbols feed in from starboard. New rows form sideways. The ion core is wild and doubles its line.

Class4 × 4 DriveIon Peak×94
Free play, virtual credits. A plasma credit is fuelled by nothing and cashes to nothing — no account stores it, no payout releases it. It powers the voyage alone, and only for adults 18 and over.
Log 02 — Protocol deep space // standing order

Three standing orders.

They don't change between voyages.

Order 01

No real fuel aboard

Nothing is loaded in and nothing is paid out. No upgrade for sale, no balance to build, and no affiliate siphoning a cut from the line.

Order 02

Two vessels, convoy closed

The convoy is two ships and holds there. Fly one, fly the other, and nothing pulls you toward a third hull that was never launched.

Order 03

No recall beacon

Disembark and the airlock just seals — no daily cache waiting, no streak to keep lit, no alert to your phone, no message hailing you back.

Log 03 — Route four waypoints plotted

Four waypoints, launch to dock.

The whole flight plan, start to finish.

WP-01
Pick a vessel

Nova Cross to flare the grid, Ion Drift to slide it.

WP-02
Load plasma

Anywhere from 5 to 100 credits a launch.

WP-03
Launch

Hit initiate and let the grid settle out.

WP-04
Dock

Close the tab and the voyage ends — nothing logged.

Log 04 — Transmissions channel open

Answers on the open channel.

Plain replies, no static.

Is real money anywhere on board?

Nowhere. No button opens a checkout. Burn the plasma supply down and it refuels itself, so the voyage carries on.

Can plasma credits be cashed out?

They can't. They're a reading that climbs while the page is open and mean nothing once it shuts.

What stays logged after I leave?

Nothing worth logging — no sign-in, no profile, no tracking cookie left on a server. Close the tab and the voyage is wiped.

Why only two vessels?

Each one earns its berth by flying a different way. A bigger fleet would just be hangar filler, so we never built it.

Who is the convoy for?

Anyone 18 or over who wants a clear read on how a slot behaves, without the nudges and upsells usually strapped on.

Any ads or analytics tracking the flight?

Neither. No measurement scripts, no ad partners, no third-party code anywhere on the page.

Log

Vessel

Free play · virtual credits · no wagering · no prizes · 18+
Virtual plasma credits 500
×1
nova
Drive
×1
Load your plasma, then launch.